Daniel Conroy
Daniel Conroy
Lead Hard Surface Artist at Expression Games
Runcorn, United Kingdom

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Skills

Hard Surface ModelingTexturingPBR Texturing

Software proficiency

Photoshop
Photoshop
3ds Max
3ds Max
Blender
Blender
Maya
Maya
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush

Productions

    • Video Game
      Hell Let Loose
    • Year
      2023
    • Role
      Senior Hard Surface Artist
    • Company
      Expression Games
    • Video Game
      Fort Solis
    • Year
      2023
    • Role
      Senior Hard Surface Artist
    • Company
      Fallen Leaf
    • Video Game
      Onward
    • Year
      2016
    • Role
      3D Artist
    • Company
      Downpour Interactive
    • Video Game
      Star Citizen
    • Year
      2016
    • Role
      Senior Prop Artist
    • Company
      Foundry 42
    • Video Game
      Rust
    • Year
      2014
    • Role
      3D Artist
    • Company
      Facepunch Studios
    • Video Game
      DriveClub
    • Year
      2014
    • Role
      3D Artist
    • Company
      Evolution Studios
    • Video Game
      Grand Theft Auto Chinatown Wars
    • Year
      2009
    • Role
      3D Artist
    • Company
      Rockstar Leeds

Experience

  • Lead Hard Surface Artist at Expression Games
    Remote
    August 2024 - Present

    Promoted to Lead.

  • Senior Hard Surface Artist at Expression Games
    Remote
    November 2022 - July 2024

    Working on Hell Let Loose.

  • Principal Hard Surface Designer at ZA/UM
    August 2022 - October 2022

  • Senior Hard Surface Artist at Fallen Leaf Studio
    Liverpool, United Kingdom
    May 2022 - July 2022

    Worked on the title Fort Solis.

  • Senior Game Artist at The Multiplayer Group
    July 2021 - January 2022

  • 3D Artist - Freelance at Daniel Conroy 3D LTD
    March 2017 - February 2022

    Freelance work :

    Digimancy games - 3D Artist - www.digimancygames.com

    Nukklear - 3D Artist – www.nukklear.com

    Creating assets for early pre-production title.

    Ground Branch - 3D Artist - www.groundbranch.com

    Weapon artist.

    VR training application – 3D Artist – www.circuitstream.com

    Created 3D prop assets to be used in a VR training app.

    Onward – Lead Hardsurface Artist - www.downpourinteractive.com

    Weapons, props, and vehicles. Lead duties such as feedback and jira tracking.

    Identity – Senior Prop Artist – http://www.identityrpg.com/

    Created two weapons for the title, the 1911 pistol and MP5.

  • Senior Artist at Firespirte
    Liverpool
    February 2017 - March 2017

    Prop artist on a PSVR title.

  • Senior Prop Artist at Foundry 42
    Wilmslow, United Kingdom
    September 2016 - February 2017

    After being promoted to a Senior, my main responsibility was to review outsource assets and give relevant feedback, in addition to other feedback to the inhouse props team.

  • Prop Artist at Foundry 42
    United Kingdom
    August 2015 - September 2016

    My time as a prop artist has been very varied while at Foundry 42. I’ve spent most of my time helping with the ship component pipeline, such as power plants and cooling units, however, I have also worked on a ship weapon, and other smaller props.

  • 3D Artist at Facepunch Studios
    United Kingdom
    November 2013 - July 2015

    My role was based around hard surface work, from weapons and props to vehicles.

    The assets ranged from real world objects and concept pieces done by our artists. All assets were taken from high poly to low poly by myself and each piece also needed a PBR pass.

    Each asset has a full LOD pass and was always checked ingame for material errors etc.

  • 3D Contract Artist at Evolution Studios
    United Kingdom
    October 2012 - October 2013

    While working at Evolution Studios I was part of both the Environment and Character teams on Driveclub for the Playstation 4.

    As an Environment artist I was given a number of responsibilities such as, creating structures for multiply locations which included texture creation and LODs.

    On the character team I was responsible for creating all the ingame wide life, ranging from birds to static animals such as horses and sheep. I have also created new clothing for the crowd assets, and a number of new clothing items for the drivers.

  • QA Tester at Sony Liverpool
    United Kingdom
    October 2010 - September 2012

    This role was based on finding bugs in games and recording the steps required to repeat the issues.

  • 3D Artist at Rockstar Leeds
    United Kingdom
    April 2009 - August 2010

    While working on GTA : Chinatown Wars my role as an artist was split between a vehicle artist and being responsible for three sections of cityscape. The vehicles triangle count ranged from anywhere from 100 to 500, and each section of the city had to be rebuilt and retextured.

  • 3D Artist at 3D Creation Studios
    April 2006 - June 2006

    (College placement) - My major set of tasks here was to model track information by using a loft system within 3D Studio Max. I was also tasked with populating the game world, this was done by watching many videos and looking into images of the track sections.